Name |
Available rank |
Level of the game |
Quantity by feud |
Price |
Quantity |
 |
Familiar Health: 4, Attack: 4, Shots: none, Movement: ground, 60 gold (15), Hex size: 1, Defence: 4, Dmg: 1-2, Spd: 7,
Special: 20% of mana spent by enemy hero on spells will be chanelled into your hero's mana pool. |
1 | 1 | 57 | 20@ | - |
 |
Magog Health: 13, Attack: 7, Shots: 24, Movement: ground, 175 gold (8), Hex size: 1, Defence: 4, Dmg: 2-4, Spd: 6,
Special: ranged attack also affects adjacent hexes with fire damage. |
1 | 2 | 24 | 58@ | - |
 |
Cerberus Health: 25, Attack: 10, Shots: none, Movement: ground, 250 gold (5), Hex size: 2, Defence: 8, Dmg: 2-7, Spd: 8,
Special: can attack 3 adjacent enemies at once, no enemy retaliation. |
2 | 3 | 19 | 82@ | - |
 |
Horned Demon Health: 40, Attack: 10, Shots: none, Movement: ground, 270 gold (4), Hex size: 1, Defence: 10, Dmg: 7-9, Spd: 6 |
2 | 4 | 12 | 90@ | - |
 |
Pit Lord Health: 45, Attack: 13, Shots: none, Movement: ground, 700 gold (3), Hex size: 1, Defence: 13, Dmg: 13-17, Spd: 7,
Special: Can resurrect dead allied stack as demons once per combat. Number of raised demons cannot be larger than the number of pit lords performing the resurrection. Max number of demons is determined by the total hit points of the target stack. |
3 | 5 | 9 | 232@ | - |
 |
Efreet Sultan Health: 90, Attack: 16, Shots: none, Movement: flying, 1100 gold (2), Hex size: 1, Defence: 14, Dmg: 16-24, Spd: 13,
Special: Immune to fire, 150% damage vs genies, have fire shield spell on. |
3 | 6 | 6 | 366@ | - |
 |
Arch Devil Health: 200, Attack: 26, Shots: none, Movement: teleport, 4500g+2m (1), Hex size: 1, Defence: 28, Dmg: 30-40, Spd: 17,
Special: no enemy retaliation, 150% damage to angels, -1 enemy luck while present on the battlefield. |
4 | 7 | 3 | 1500@ +
 | - |
 |
Crystal Dragon Health: 800, Attack: 40, Shots: none, Movement: ground, 20000g+10c (1), Hex size: 2, Defence: 40, Dmg: 60-75, Spd: 16,
Special: brings you 1-2 crystal per week |
5 | 7 | 1 | 10000@ +
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